Grid Walker - Instructions
A grid movement game for practicing state modelling and boundary testing.
About Page
Grid Walker gives you a small rule-based movement space.
Use it to practice:
- boundary and edge testing
- movement rule modelling
- keyboard interaction
- checking invalid moves
- inspecting grid state in the DOM or JavaScript
Exploratory Testing
Map the grid as you play. Track coordinates, moves, expected result, and actual result.
Workshop Challenges
Use the game as a small state-modelling exercise:
- find at least three bugs
- get the highest score you can
- compare mouse movement with keyboard movement
- work out exactly when the game thinks you have exited the grid
- inspect the generated table cells, scores, classes, and coordinates
Useful things to watch:
atCell,moves,score, andstatus- each cell’s
id,scoreattribute, and CSS class - differences between clicking cells and using arrow keys
- what happens before a start cell is selected
Questions to guide testing:
- Can you move only left, right, up, and down?
- Can you move back onto a visited cell?
- What happens if you try to exit from the wrong side?
- Does the page text match the actual win condition?