Think of a Number - Instructions

A set of small game variants for comparing interaction and automation approaches.

About Page

Think of a Number has several variants that change how the user interacts with the game.

Use the variants to practice:

  • comparing alert-driven and page-driven flows
  • modelling game rules
  • testing form and non-form interactions
  • checking input boundaries
  • designing automation that survives small UI changes

Automated Execution

Try automating the same basic scenario across multiple variants. Note what changes in your locators, synchronization, and assertions.