Think of a Number - Instructions
A set of small game variants for comparing interaction and automation approaches.
About Page
Think of a Number has several variants that change how the user interacts with the game.
Use the variants to practice:
- comparing alert-driven and page-driven flows
- modelling game rules
- testing form and non-form interactions
- checking input boundaries
- designing automation that survives small UI changes
Automated Execution
Try automating the same basic scenario across multiple variants. Note what changes in your locators, synchronization, and assertions.